Random.Stateval make : int array -> tCreate a new state and initialize it with the given seed.
val make_self_init : unit -> tCreate a new state and initialize it with a system-dependent low-entropy seed.
val bits : t -> intval int : t -> int -> intval full_int : t -> int -> intval nativeint : t -> Nativeint.t -> Nativeint.tval float : t -> float -> floatval bool : t -> boolval nativebits : t -> Nativeint.tThese functions are the same as the basic functions, except that they use (and update) the given PRNG state instead of the default one.